Learning Rust
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  • Introduction
  • Basics
    • Why Rust
    • Installation
    • Hello World
    • Cargo,crates and basic project structure
    • Comments and documenting the code
    • Variable bindings, constants and statics
    • Functions
    • Primitive data types
    • Operators
    • Control flows
  • Beyond The Basics
    • Vectors
    • Structs
    • Enums
    • Generics
    • Impls and traits
  • The Tough Part
    • Ownership
    • Borrowing
    • Lifetimes
  • Lets Get It Started
    • Code organization
    • Functions
    • Modules
    • Crates
    • Workspaces
    • use
    • std, primitives and preludes
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